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Starving the System

Is it possible to escape the clutches of robotic overlords, sabotage their plans, and incite a rebellion - without ever firing a single shot? Starving the System was the result of Team Golf, a randomly selected group of game designers, and their pitch for an original game concept. 

Please watch our video and see why our presentation was rated #1 in class!

About Starving the System

Starving the System is the result of our Building Functional Groups class. Given only the prompt of "Don't Feed The Freaks", based off of David James Armsby's work of the same name, we had to develop a pitch for a game based off of the concept and prepare a presentation. This presentation would be put up against our peers, who would then vote to see whose was the one the "Studio" chose.

Project Roles

Team Leader

  • Created a Team Charter, organized Meetings, and maintained Weekly Goals.
     

  • Met individually with members to Solidify The Core Vision.
     

  • Created Documentation on day one, and assigned positions based on Passion and Interest.
     

  • Ensured contributions were Fair and Equal.

Script Writer

  • Condensed Project Notes
    into a cohesive presentation.
     

  • Worked with Head of Visual Design to align the script with the visuals.
     

  •  Parsed Down Script based on Professor Feedback, which ultimately lead to a perfect grade.
     

  • Worked with team to Cull Minutiae to Improve Clarity.

Narrator

  • Rented out a Studio Space with Professional Equipment to improve quality of the end product.
     

  • Sought Experienced Audio Engineer to create the best sound for the project.
     

  •  Consulted Head of Visual Design for Preferred Audio Format, and made adjustments in the recording when needed.

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