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Uprising

Uprising is a board game I developed for my Systems Design class. The project familiarized us with working under constraints, establishing a clear and stand-alone ruleset, and was our first foray into balancing. 

Restrictions

  • The rules must fit on one page, the board and pieces on the other.
     

  • A maximum of two dice for each player
     

  • A maximum four tokens, with up to twenty each.
     

  • The game has to be for two players.
     

  • The outcome has to result from skill, not luck.

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