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Uprising
Uprising is a board game I developed for my Systems Design class. The project familiarized us with working under constraints, establishing a clear and stand-alone ruleset, and was our first foray into balancing.
Restrictions
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The rules must fit on one page, the board and pieces on the other.
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A maximum of two dice for each player
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A maximum four tokens, with up to twenty each.
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The game has to be for two players.
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The outcome has to result from skill, not luck.
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